1. NSCs
  2. operation
  3. yavin_4
  4. enemy
  5. difficulty_1
  6. boss
  7. companions
  8. boss_sith
Portrait

Lord Kurse <Revaniter-Kommandant>

Stufe 60 | Streiterin | Revaniter-Kommandant


Eigenschaften

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m00100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m00100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m002%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m004%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m00100%

[dispel_immobilize]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​dispel_immobilize

[dispel_immobilize]
noneSofortany1900100%

Aufsteigendes Schmettern

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​sith.​leaping_smash

Aufsteigendes Schmettern
15 Sek.Wirkt in 3 Sek.150 m1, 380100%

Großer traumatischer Hieb

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​sith.​traumatic_slash

Großer traumatischer Hieb
6 Sek.Sofort4 m1, 340100%

Nahkampfangriff

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​sith.​melee_attack

Nahkampfangriff
noneSofort4 m1, 320100%

[flurry_blocker]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​flurry_blocker

[flurry_blocker]
noneSofort1.500 m2100100%

[dispel_immobilize_final_phase]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​dispel_immobilize_final_phase

[dispel_immobilize_final_phase]
noneSofortany3900100%

[self_cast_jump_up]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​self_cast_jump_up

[self_cast_jump_up]
3 Sek.Sofortany4100100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bms_non_a06
  • Material: head_bloodsith_bms_non_a06c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_sith_non_h03_p
    eyecolor
     eyecolor_sith_non_h05_s
      complexioncomp_sith_non_sith10_02_u
        ageage_bloodsith_non_oldest01_m
          Body details
          SlotDetails
          chestchest_capetight_bms_archetype
          • + chest_capetight_bms_heavy_sw_a08_loinn
          • + chest_capetight_bms_heavy_sw_a08_collar
          • + chest_capetight_bms_heavy_sw_a08_loin
          • Material: chest_capetight_heavy_sw_a08c02_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_sw_a06c04_u_v02
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_heavy_sw_a06_forearm
          • Material: hand_gauntlet_heavy_sw_a06c04_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_sw_a06_front
          • Material: waist_belt_heavy_sw_a06c04_u
          legleg_pant_bms_archetype
          • Material: leg_pant_heavy_sw_a06c04_m_v02
          bootboot_thigh_bms_archetype
          • + boot_thigh_bms_heavy_sw_a06_shin
          • Material: boot_thigh_heavy_sw_a06c04_u