1. NSCs
  2. exp
  3. 01
  4. makeb
  5. bonus_series
  6. republic
  7. series_1
  8. gravity_hook_4
  9. mandalorian_leader
Portrait

Mandalorianischer Jagdmeister

Stufe 55 | Elite | Erstarrer


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tritt

Versetzte dem Ziel einen niedrigen Tritt, der Kinetikschaden verursacht.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Tritt
12 Sek.instant4 m70100%

Karbonit-Aura

FQN: abl.​npc.​ability.​tech.​carbonize_aura

Karbonit-Aura
20 Sek.5 Sek. channel15 m50100%

Kolto-Hülle

FQN: abl.​npc.​ability.​tech.​kolto_shell

Kolto-Hülle
30 Sek.instant30 m50150%

Rüstungsschmelze

FQN: abl.​npc.​ability.​tech.​armor_melt

Rüstungsschmelze
15 Sek.instant10 m30100%

Ansturmspalter

Verursacht Waffenschaden und reduziert die Rüstung des Ziels um 4%. Bis zu 5-mal stapelbar.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Ansturmspalter
4.5 Sek.instant4 m30100%

Ausfall

Einfacher Lichtschwertangriff auf ein Ziel.

FQN: abl.​npc.​ability.​saber.​lunge

Ausfall
6 Sek.instant4 m0150%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4282593587422861087

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_ponytail
  • Material: hair_human_non_a06_v01_f
facehair[no archetype]
  • + facehair_human_bfn_caucasian_sp_cyber02_glasses
  • Material: facehair_human_non_sp_cyber01_u
skincolor
 skincolor_human_african_h10_p
    haircolor
     haircolor_human_non_h13_p
      complexion
      (one of 2)
      comp_human_non_eyebrow09_f
        comp_human_non_eyebrow13_f
          ageage_non_non_mid01_f
            Body details
            SlotDetails
            chestchest_armor01_bfn_archetype
            • + chest_armor01_bfn_heavy_bh_a02_arm
            • + chest_armor01_bfn_heavy_bh_a02_back
            • + chest_armor01_bfn_heavy_bh_a02_shld
            • Material: chest_armor01_heavy_ge_a24mandalorian02_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_heavy_ge_a24mandalorian01_u_v02
            handhand_gauntlet_bfn_archetype
            • + hand_gauntlet_bfn_heavy_bh_a02_forearm
            • Material: hand_gauntlet_heavy_ge_a24mandalorian02_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_heavy_bh_a02_back
            • + waist_belt_bfn_heavy_bh_a02_front
            • + waist_belt_bfn_heavy_bh_a02_sling
            • Material: waist_belt_heavy_ge_a24mandalorian02_u
            legleg_armor01_bfn_archetype
            • Material: leg_armor01_heavy_ge_a24mandalorian01_f_v02
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_heavy_bh_a02_shin
            • Material: boot_tall_heavy_ge_a24mandalorian02_u