1. NSCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. white_maw_pirates
  7. murderous_white_maw_reaver
Portrait

Mörderischer Ganove des Weißen Schlunds

Stufe 39-40 | Stark | Taktiker


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Defensivtaktiken

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensivtaktiken
60 Sek.Sofortany50100%

Schildsonde

Ruft einen Suchdroiden herbei, der einen Absorptionsschild um das Ziel herum projiziert, sodass Schaden 15 Sekunden lang absorbiert wird.

FQN: abl.​npc.​ability.​tech.​shield_probe

Schildsonde
15 Sek.Sofort15 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Kraftschuss

Feuert einen einzelnen, mächtigen Schuss auf das Ziel ab.

FQN: abl.​npc.​ability.​pistol.​power_shot

Kraftschuss
6 Sek.Wirkt in 1.5 Sek.30 m070%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask01_bms_archetype
  • Material: face_gemask01_heavy_ge_a18mercenary01_u
hair
(one of 4)
hair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 4)
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1006668 – not found
  • + 1312103 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_asian_h11_p
     skincolor_human_non_h15_p
       skincolor_human_non_h18_p
         skincolor_human_asian_h08_p
          haircolor
          (one of 4)
           haircolor_human_non_h10_p
             haircolor_human_non_h01_p
               haircolor_human_non_h13_p
                 haircolor_human_non_h11_p
                  eyecolor
                   eyecolor_human_non_h04_s
                    complexioncomp_human_non_eyebrow08_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bms_archetype
                      • + chest_baggy_bms_med_ge_a19_back
                      • + chest_baggy_bms_med_ge_a19_collar
                      • Material: chest_baggy_med_ge_a19mercenary03_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_med_ge_a19mercenary03_u_v01
                      handhand_glove_bms_archetype
                      • + hand_glove_bms_med_ge_a19_forearm
                      • Material: hand_glove_med_ge_a19mercenary03_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_ge_a19_front
                      • + waist_belt_bms_med_ge_a19_back
                      • Material: waist_belt_med_ge_a19mercenary03_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_ge_a19mercenary03_m_v01
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_med_ge_a19_shin
                      • Material: boot_tall_med_ge_a19mercenary03_u
                      All NPCs with this appearance (3)