1. NSCs
  2. location
  3. flashpoint
  4. shared
  5. ilum
  6. enemy
  7. battle_imperial_officer_v01_staged
Portrait

Neuer imperialer Offizier

Stufe 50 | Stark | Kommandant


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany500100%

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.Sofortany10070%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.Sofort15 m50100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 1711429982140800938

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
complexioncomp_human_non_eyebrow02_m
    Body details
    SlotDetails
    chestchest_tight_bmn_archetype
    • + chest_tight_bmn_med_ge_a10_collar
    • Material: chest_tight_med_ge_a10impofficer04_m
    bracerbracer_short_bmn_archetype
    • Material: bracer_short_med_ge_a10impofficer04_u_v01
    handhand_glove_bmn_archetype
    • + hand_glove_bmn_med_ge_a10_wrist
    • Material: hand_glove_med_ge_a10impofficer04_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_med_ge_a10_front
    • Material: waist_belt_med_ge_a10impofficer04_u
    legleg_pant_bmn_archetype
    • Material: leg_pant_med_ge_a10impofficer04_m_v02
    bootboot_tall_bmn_archetype
    • + boot_tall_bmn_med_ge_a10_shin
    • Material: boot_tall_med_ge_a10impofficer04_u
    All NPCs with this appearance (4)