1. NSCs
  2. location
  3. flashpoint
  4. shared
  5. ilum
  6. difficulty_2
  7. enemy
  8. battle_of_ilum
  9. trash
  10. battle_traitorous_imperial_technician
Portrait

Neuer imperialer Techniker

Stufe 50 | Standard | Droideningenieur


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany500100%

Droiden aufladen

Heilt einen verbündeten Droiden um einen mittleren Betrag.

FQN: abl.​npc.​ability.​tech.​recharge_droid

Droiden aufladen
9 Sek.Wirkt in 2 Sek.15 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc06
  • Material: head_human_bmn_caucasian_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehelmet11_bmn_archetype
  • + face_gehelmet11_bmn_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier01_u
face_gehelmet11_bmn_archetype
  • Material: face_gehelmet11_med_ge_a09impsoldier01_u
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h28_p
     skincolor_human_non_h30_p
      haircolor
       haircolor_human_non_h11_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c05_m
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_light_ge_a33_collar
            • + chest_tight_bmn_light_ge_a33_chest
            • + chest_tight_bmn_light_ge_a33_loin
            • Material: chest_tight_light_ge_a33hacker01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_light_ge_a33hacker01_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_light_ge_a33_back
            • Material: hand_gauntlet_light_ge_a33hacker01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_light_ge_a33_back
            • + waist_belt_bmn_light_ge_a33_front
            • Material: waist_belt_light_ge_a33hacker01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_light_ge_a33hacker01_m_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_light_ge_a33_cuff
            • Material: boot_tall_light_ge_a33hacker01_u
            All NPCs with this appearance (2)