1. NSCs
  2. location
  3. belsavis
  4. class
  5. bounty_hunter
  6. a_flicker_of_hope
  7. security_center_officer
Portrait

Offizier der Sicherheitszentrale

Stufe 41 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
skincolor
(one of 3)
 skincolor_human_non_h01_p
     skincolor_human_non_h09_p
       skincolor_human_non_h07_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
             haircolor_human_non_h14_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 3)
                comp_human_non_c19_m
                  comp_human_non_c11_m
                    comp_human_non_c24_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bmn_archetype
                      • + chest_baggy_bmn_med_ge_a02_collar
                      • Material: chest_baggy_med_ge_a02repofficer04_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a02repofficer04_u_v02
                      handhand_glove_bmn_archetype
                      • Material: hand_glove_med_ge_a02repofficer04_u
                      waistwaist_belt_bmn_archetype
                      • Material: waist_belt_med_ge_a02repofficer04_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a02repofficer04_m_v02
                      bootboot_tall_bmn_archetype
                      • Material: boot_tall_med_ge_a02repofficer04_u