1. NSCs
  2. exp
  3. 02
  4. rishi
  5. class
  6. warrior
  7. spy_drone
Portrait

Opticron-Drohne

Stufe 55-60 | Standard | Effektivschützen-Droide


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Berserker

FQN: abl.​npc.​ability.​buff.​berserk

Berserker
5 Min. 0 Sek.instantany20100%

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.instant30 m10100%

Sprenggeschoss

Feuert ein explosives Projektil aus dem Gewehr, das beim Primärziel hohen Schaden und bei anderen Zielen im Umkreis von 5 Metern niedrigen Schaden verursacht.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Sprenggeschoss
6 Sek.instant30 m05%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4463707014319603540

Metadaten

Appearance

3D model
Facial details
SlotDetails
faceface_swmask03_bfa_archetype
  • Material: face_swmask03_med_sw_a04c04_u
Body details
SlotDetails
chestchest_cyborg02_bfa_archetype
  • Material: chest_cyborg02_med_ge_cy06c01_u
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
handhand_cyborg02_bfa_archetype
  • + hand_cyborg02_bfa_med_ge_cy06_lforearm
  • + hand_cyborg02_bfa_med_ge_cy06_lwristnh
  • + hand_cyborg02_bfa_med_ge_cy06_rforearm
  • + hand_cyborg02_bfa_med_ge_cy06_rwristnh
  • Material: hand_cyborg02_med_ge_cy06c01_u
legleg_cyborg02_bfa_archetype
  • Material: leg_cyborg02_med_ge_cy06c01_u_v01
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
bootboot_cyborg02_bfa_archetype
  • + boot_cyborg02_bfa_med_ge_cy06_knee
  • Material: boot_cyborg02_med_ge_cy06c01_u