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  5. humanoid
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  7. deaths_claw_taskmaster
Portrait

Piraten-Crewboss

Stufe 17-18 | Streiterin | Söldnerkommandant


Eigenschaften

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Railschuss

FQN: abl.​npc.​ability.​tech.​rail_shot_random_boss4

Railschuss
15 Sek.instant30 m100100%

Sprengsonde

FQN: abl.​npc.​ability.​tech.​explosive_probe

Sprengsonde
30 Sek.instant30 m70100%

Entladen

Feuert beide Blaster 3 Sekunden lang mit einer hohen Schussrate ab.

FQN: abl.​npc.​ability.​pistol.​unload

Entladen
10 Sek.3 Sek. channel30 m50100%

Wärmesuchraketen

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Wärmesuchraketen
15 Sek.instant30 m25100%

Elektropfeil

FQN: abl.​npc.​ability.​tech.​electro_dart_random_boss4

Elektropfeil
20 Sek.instant30 m20100%

Artillerie

FQN: abl.​npc.​ability.​tech.​artillary

Artillerie
20 Sek.3 Sek. cast30 m15100%

Geladener Schuss

Feuert drei wirkungsvolle Schüsse auf dein Ziel ab.

FQN: abl.​npc.​ability.​pistol.​burst

Geladener Schuss
6 Sek.1.5 Sek. cast30 m5100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 13416627872593885282

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a06
  • + hair_human_bms_non_a06_ponytail
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + 1156773 – not found
  • + 1156768 – not found
  • Material: facehair_human_non_a05_v01_m
skincolor
 skincolor_human_non_h16_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c20_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_baggy_bms_archetype
            • + chest_baggy_bms_med_ge_a19_back
            • + chest_baggy_bms_med_ge_a19_collar
            • + chest_baggy_bms_med_ge_a19_shld
            • Material: chest_baggy_med_ge_a19mercenary03_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_ge_a19mercenary03_u_v01
            handhand_glove_bms_archetype
            • + hand_glove_bms_med_ge_a19_forearm
            • Material: hand_glove_med_ge_a19mercenary03_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a19_front
            • + waist_belt_bms_med_ge_a19_back
            • Material: waist_belt_med_ge_a19mercenary03_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a19mercenary03_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a19_shin
            • Material: boot_tall_med_ge_a19mercenary03_u