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  5. humanoid
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  7. rattataki_doombrand
Portrait

Rattataki-Schicksalsbrand

Stufe 41-42 | Elite | Stabmeister


Eigenschaften

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Arterienöffnung

Wirft ein Messer auf ein zufälliges Ziel in einem Radius von 30 Metern, verursacht geringen Kinetikschaden und lässt das Ziel durch körperlichen Schaden einige Sekunden lang bluten.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Arterienöffnung
12 Sek.instant30 m200100%

Geladene Waffe

FQN: abl.​npc.​ability.​tech.​charged_staff

Geladene Waffe
60 Sek.instantany150100%

Woge

FQN: abl.​npc.​ability.​pole.​surge

Woge
60 Sek.instant4 m60100%

Doppelschlag

Greift zwei Ziele in Nahkampf-Reichweite an und verursacht mittleren Schaden.

FQN: abl.​npc.​ability.​pole.​double_strike

Doppelschlag
4.5 Sek.instant4 m40100%

Wirbelschläge

Ein Angriff auf alle Gegner in der Nähe, der jede Sekunde mittleren Schaden bei allen Zielen in Nahkampfreichweite verursacht. Erfordert ein Doppellichtschwert.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Wirbelschläge
20 Sek.6 Sek. channel4 m20100%

Erschütterungsladung

FQN: abl.​npc.​ability.​tech.​concussion_charge

Erschütterungsladung
20 Sek.instant4 m10100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_asian_a01
  • Material: head_rattataki_bms_asian_a01c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a02
  • Material: head_rattataki_bms_asian_a02c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a03
  • Material: head_rattataki_bms_asian_a03c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a04
  • Material: head_rattataki_bms_asian_a04c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
eyecolor
(one of 3)
 eyecolor_rattataki_non_h01_s
     eyecolor_rattataki_non_h02_s
       eyecolor_rattataki_non_h03_s
        complexion
        (one of 4)
        comp_rattataki_non_c17_u
          comp_rattataki_non_c18_u
            comp_rattataki_non_c19_u
              comp_rattataki_non_c20_u
                facepaint
                (one of 4)
                tattoo_rattataki_non_c05_m
                  tattoo_rattataki_non_c06_u
                    tattoo_rattataki_non_c08_m
                      tattoo_rattataki_non_c09_m
                        age
                        (one of 2)
                        age_non_non_none_u
                          age_non_non_mid01_m
                            Body details
                            SlotDetails
                            chestchest_jacket_bms_archetype
                            • + chest_jacket_bms_med_ge_a31_scarf
                            • + chest_jacket_bms_med_ge_a31_arm
                            • Material: chest_jacket_med_ge_a31tribal04_m
                            bracerbracer_short_bms_archetype
                            • Material: bracer_short_med_ge_a31tribal04_u_v01
                            handhand_glove_bms_archetype
                            • + hand_glove_bms_med_ge_a31_forearm
                            • Material: hand_glove_med_ge_a31tribal04_u
                            waistwaist_belt_bms_archetype
                            • + waist_belt_bms_med_ge_a31_back
                            • + waist_belt_bms_med_ge_a31_front
                            • Material: waist_belt_med_ge_a31tribal03_u
                            legleg_pant_bms_archetype
                            • Material: leg_pant_med_ge_a31tribal04_m_v01
                            bootboot_tall_bms_archetype
                            • + boot_tall_bms_med_ge_a31_shin
                            • Material: boot_tall_med_ge_a31tribal04_u
                            All NPCs with this appearance (3)