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  10. strong_r_01
Portrait

Regulator-Sprungtruppe

Stufe 54-55 | Stark | Auftragsmörder


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jetpack-Angriff

FQN: abl.​npc.​ability.​tech.​jet_charge

Jetpack-Angriff
30 Sek.instant8-30 m200100%

Raketenschlag

Ein Nahkampfangriff mit der Faust, der mittleren Schaden verursacht.

FQN: abl.​npc.​ability.​tech.​rocket_punch

Raketenschlag
6 Sek.instant4 m180100%

Jetpack-Schub

FQN: abl.​npc.​ability.​tech.​jet_boost

Jetpack-Schub
20 Sek.instant4 m150100%

Blastersalve

FQN: abl.​npc.​ability.​pistol.​sweeping_gunfire

Blastersalve
15 Sek.4.5 Sek. channel30 m120100%

Elektropfeil

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Elektropfeil
2 Min. 0 Sek.4 Sek. cast30 m100100%

Tod von oben

NSC-Version von Tod von oben.

FQN: abl.​npc.​ability.​pistol.​death_from_above

Tod von oben
30 Sek.3 Sek. channel30 m80100%

Wärmesuchraketen

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Wärmesuchraketen
15 Sek.instant30 m20100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
facehair[no archetype]
  • + facehair_human_bms_african_sp_cyber01_glasses
  • Material: facehair_human_non_sp_cyber01_u
skincolor
 skincolor_human_non_h02_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_eyebrow02_m
          Body details
          SlotDetails
          chestchest_jacket_bms_archetype
          • + chest_jacket_bms_med_ge_a40_collar
          • Material: chest_jacket_med_ge_a40mercofficer01_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_ge_a40mercofficer01_u_v01
          handhand_naked_bms_archetype
          • Material: hand_naked_african_young_a01c01_bms
          • Skin slot 0: hand_naked_african_young_a01c01_bms
          • Skin color is hued into slot: 0
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a40_back
          • + waist_belt_bms_med_ge_a40_front
          • Material: waist_belt_med_ge_a40mercofficer01_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_a40mercofficer01_m_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_ge_a40_cover
          • Material: boot_tall_med_ge_a40mercofficer01_u
          All NPCs with this appearance (5)