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Portrait

Regulator-Waffen-Lieutenant

Stufe 54-55 | Stark | Gehirnwäscher


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Spice-Rausch

FQN: abl.​npc.​ability.​buff.​spice_rush

Spice-Rausch
5 Min. 0 Sek.Sofortany150100%

Verhörsonde

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Verhörsonde
20 Sek.Sofort30 m130100%

Halluzination einleiten

FQN: abl.​npc.​ability.​tech.​induce_hallucination

Halluzination einleiten
15 Sek.Sofort30 m100100%

Giftpfeil

Feuert einen Giftpfeil ab, der 12 Sekunden lang beim Ziel Schaden verursacht.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Giftpfeil
18 Sek.Sofort30 m90100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_zabrakimp_bms_african_a04c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet38_bms_archetype
  • Material: face_gehelmet38_med_ge_a52protector01_u
skincolor[empty]
complexion[empty]
ageage_non_non_mid01_m
    Body details
    SlotDetails
    chestchest_tight_bms_archetype
    • + chest_tight_bms_heavy_tr_a02_plate
    • + chest_tight_bms_heavy_tr_a02_back
    • + chest_tight_bms_heavy_tr_a02_shld
    • Material: chest_tight_heavy_ge_a03reptrooper02_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_med_ge_a39mercsoldier01_u_v01
    handhand_gauntlet_bms_archetype
    • + hand_gauntlet_bms_med_ge_a39_forearm
    • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_ge_a19_back
    • Material: waist_belt_med_ge_a19mercenary03_u
    legleg_armor02_bms_archetype
    • Material: leg_armor02_heavy_ge_a04reptrooper01_m_v02
    bootboot_tall_bms_archetype
    • Material: boot_tall_med_ge_a39mercsoldier01_u