1. NSCs
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  3. taris_imperial
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  5. humanoids
  6. republic
  7. republic_tunnel_rat
Portrait

Republikanische Tunnelratte

Stufe 33-34 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_asian_a01
  • Material: head_human_bma_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a02
  • Material: head_human_bma_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a03
  • Material: head_human_bma_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a04
  • Material: head_human_bma_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bma_archetype
  • + face_gehelmet23_bma_med_ge_a01_goggles
  • Material: face_gehelmet23_med_ge_a01repsoldier04_u
hairhair_human_bma_non_a01
  • Material: hair_human_non_a01_v01_m
facehair
(one of 5)
[empty]
[no archetype]
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143435 – not found
  • Material: facehair_human_non_a03_v01_m
[empty]
[empty]
skincolor
(one of 4)
 skincolor_human_non_h19_p
     skincolor_human_non_h13_p
       skincolor_human_non_h14_p
         skincolor_human_non_h15_p
          haircolor
          (one of 2)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 4)
                comp_human_non_c20_m
                  comp_human_non_c06_m
                    comp_human_non_c07_m
                      comp_human_non_c25_m
                        Body details
                        SlotDetails
                        chestchest_tight_bma_archetype
                        • + 1001418 – not found
                        • Material: chest_tight_med_ge_a01repsoldier04_m
                        bracerbracer_short_bma_archetype
                        • Material: bracer_short_med_ge_a01repsoldier04_u_v02
                        handhand_gauntlet_bma_archetype
                        • + hand_gauntlet_bma_med_tr_a01_front
                        • Material: hand_gauntlet_med_ge_a01repsoldier04_u
                        waistwaist_belt_bma_archetype
                        • + waist_belt_bma_med_tr_a01_front
                        • Material: waist_belt_med_ge_a01repsoldier04_u
                        legleg_pant_bma_archetype
                        • Material: leg_pant_med_ge_a01repsoldier04_m_v02
                        bootboot_tall_bma_archetype
                        • Material: boot_tall_med_ge_a01repsoldier04_u
                        All NPCs with this appearance (2)