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  3. taris_imperial
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  5. humanoids
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  7. republic_reinforcement
Portrait

Republikanische Verstärkung

Stufe 35-36 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bmn_archetype
  • + face_gehelmet23_bmn_med_ge_a01_goggles
  • Material: face_gehelmet23_med_ge_a01repsoldier04_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h17_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 4)
              comp_human_non_c20_m
                comp_human_non_c29_m
                  comp_human_non_c16_m
                    comp_human_non_c05_m
                      Body details
                      SlotDetails
                      chestchest_trencharmor_bmn_archetype
                      • + chest_trencharmor_bmn_heavy_tr_a06_back
                      • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
                      handhand_gauntlet_bmn_archetype
                      • + hand_gauntlet_bmn_heavy_tr_a06_forearm
                      • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
                      waistwaist_belt_bmn_archetype
                      • Material: waist_belt_heavy_ge_a06reptrooper02_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_heavy_tr_a06_shin
                      • Material: boot_tall_heavy_ge_a06reptrooper02_u
                      All NPCs with this appearance (5)