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  9. defender_weak_02
Portrait

Republikanischer Geheimdienstoffizier

Stufe 80 | Schwach | Fernkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.Sofortany10070%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.Sofort15 m50100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 8452907514066650719

Metadaten

Appearance

3D model
Facial details
SlotDetails
faceface_smhelmet07_bmn_archetype
  • + face_smhelmet07_bmn_sm_h06_mask
  • Material: face_smhelmet07_sm_h06c01_u
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • + chest_armor01_bmn_heavy_ge_mtx41_back
  • + chest_baggy_bmn_med_ge_mtx41_chest
  • Material: chest_tight_med_ge_mtx41c02_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_tr_mtx13c01_u
handhand_glove_bmn_archetype
  • + hand_glove_bmn_heavy_tr_mtx13_forearm
  • Material: hand_glove_heavy_tr_mtx13c01_u
waistwaist_belt02_bmn_archetype
  • + waist_belt02_bmn_heavy_tr_mtx13_belt
  • + waist_belt02_bmn_heavy_tr_mtx13_sling
  • + waist_belt02_bmn_heavy_tr_mtx13_side
  • Material: waist_belt02_heavy_tr_mtx13c01_u
legleg_pant02_bmn_archetype
  • + leg_pant02_bmn_med_ge_a114_plate
  • Material: leg_pant02_med_ge_a114c02_u
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_mtx06_shinguard
  • Material: boot_tall_heavy_tr_mtx06c01_u
All NPCs with this appearance (2)