1. NSCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. republic
  7. republic_commander
Portrait

Republikanischer Kommandant

Stufe 20-21 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h27_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c16_m
        Body details
        SlotDetails
        chestchest_tight_bms_archetype
        • + chest_tight_bms_med_tr_a01_collar
        • + chest_tight_bms_med_tr_a01_pocket
        • + 1001418 – not found
        • Material: chest_tight_med_ge_a01repsoldier02_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_med_ge_a01repsoldier02_u_v01
        handhand_gauntlet_bms_archetype
        • + hand_gauntlet_bms_med_tr_a01_front
        • Material: hand_gauntlet_med_ge_a01repsoldier02_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_med_tr_a01_front
        • + waist_belt_bms_med_tr_a01_back
        • Material: waist_belt_med_ge_a01repsoldier02_u
        legleg_pant_bms_archetype
        • Material: leg_pant_med_ge_a01repsoldier02_m_v01
        bootboot_tall_bms_archetype
        • + 1002284 – not found
        • + 1143073 – not found
        • Material: boot_tall_med_ge_a01repsoldier02_u
        All NPCs with this appearance (3)