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  3. corellia
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  5. humanoid
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  7. republic_commando_sniper
Portrait

Republikanischer Kommando-Scharfschütze

Stufe 47-48 | Standard | Agent


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Lasermarkierung

FQN: abl.​npc.​ability.​tech.​laze_target

Lasermarkierung
20 Sek.instant30 m100100%

Rauchgranate

FQN: abl.​npc.​ability.​tech.​diversion

Rauchgranate
30 Sek.instant30 m0150%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Gezielter Schuss

FQN: abl.​npc.​ability.​rifle.​snipe

Gezielter Schuss
6 Sek.1.5 Sek. cast30 m0200%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_zabrakrep_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_zabrakrep_bfn_non_a07
  • Material: hair_zabrak_non_a07_v01_f
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bfn_non_a09
  • + hair_zabrakrep_bfn_non_a09_side
  • Material: hair_zabrak_non_a09_v01_f
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bfn_non_a10
  • Material: hair_zabrak_non_a10_v01_f
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h29_p
     skincolor_human_non_h27_p
       skincolor_zabrak_non_h01_p
        haircolor
        (one of 3)
         haircolor_human_non_h15_p
           haircolor_human_non_h06_p
             haircolor_human_non_h03_p
              eyecolor
               eyecolor_zabrak_non_h04_s
                complexioncomp_zabrak_non_eyebrow01_f
                  facepaint
                  (one of 2)
                  tattoo_zabrak_non_good03_u
                    tattoo_zabrak_non_good06_u
                      Body details
                      SlotDetails
                      chestchest_tight_bfn_archetype
                      • + chest_tight_bfn_med_tr_a01_collar
                      • Material: chest_tight_med_ge_a01repsoldier03_f
                      bracerbracer_short_bfn_archetype
                      • Material: bracer_short_med_ge_a01repsoldier03_u_v01
                      handhand_gauntlet_bfn_archetype
                      • + hand_gauntlet_bfn_med_tr_a01_front
                      • Material: hand_gauntlet_med_ge_a01repsoldier03_u
                      waistwaist_belt_bfn_archetype
                      • + waist_belt_bfn_med_tr_a01_back
                      • + waist_belt_bfn_med_tr_a01_front
                      • Material: waist_belt_med_ge_a01repsoldier03_u
                      legleg_pant_bfn_archetype
                      • Material: leg_pant_med_ge_a01repsoldier03_f_v02
                      bootboot_tall_bfn_archetype
                      • + boot_tall_bfn_med_tr_a01_shin
                      • Material: boot_tall_med_ge_a01repsoldier03_u
                      All NPCs with this appearance (2)