1. NSCs
  2. location
  3. flashpoint
  4. imperial
  5. revan
  6. boarding_party
  7. enemy
  8. difficulty_2
  9. trash
  10. republic_officer_ranged_v01
Portrait

Republikanischer Offizier

Stufe 50 | Stark | Kommandant


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany500100%

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.instantany10070%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.3 Sek. cast30 m50100%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.instant15 m50100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a05
  • + hair_human_bmn_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h33_p
     skincolor_human_non_h25_p
      haircolor
       haircolor_human_non_h14_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c07_m
            Body details
            SlotDetails
            chest
            (one of 2)
            chest_baggy_bmn_archetype
            • + chest_baggy_bmn_med_ge_a02_collar
            • + chest_baggy_bmn_med_ge_a02_strap
            • Material: chest_baggy_med_ge_a02repofficer01_m
            chest_baggy_bmn_archetype
            • + chest_baggy_bmn_med_ge_a02_collar
            • Material: chest_baggy_med_ge_a02repofficer01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a02repofficer01_u_v02
            handhand_glove_bmn_archetype
            • Material: hand_glove_med_ge_a02repofficer01_u
            waistwaist_belt_bmn_archetype
            • Material: waist_belt_med_ge_a02repofficer01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a02repofficer01_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a02_cuff
            • Material: boot_tall_med_ge_a02repofficer01_u
            All NPCs with this appearance (2)
            3D model
            Facial details
            SlotDetails
            headhead_human_bmn_african_a02
            • Material: head_human_bmn_african_a02c01
            • Eye material: eye_human_non_a01_c01
            • Skin color is hued into slot: 0
            hair
            (one of 2)
            hair_human_bmn_non_a07
            • Material: hair_human_non_a07_v01_m
            hair_human_bmn_non_a12
            • Material: hair_human_non_a12_v01_m
            skincolor
            (one of 2)
             skincolor_human_non_h11_p
               skincolor_human_non_h02_p
                haircolor
                 haircolor_human_non_h04_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexioncomp_human_non_c22_m
                      Body details
                      SlotDetails
                      chest
                      (one of 2)
                      chest_baggy_bmn_archetype
                      • + chest_baggy_bmn_med_ge_a02_collar
                      • + chest_baggy_bmn_med_ge_a02_strap
                      • Material: chest_baggy_med_ge_a02repofficer01_m
                      chest_baggy_bmn_archetype
                      • + chest_baggy_bmn_med_ge_a02_collar
                      • Material: chest_baggy_med_ge_a02repofficer01_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a02repofficer01_u_v02
                      handhand_glove_bmn_archetype
                      • Material: hand_glove_med_ge_a02repofficer01_u
                      waistwaist_belt_bmn_archetype
                      • Material: waist_belt_med_ge_a02repofficer01_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a02repofficer01_m_v02
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_med_ge_a02_cuff
                      • Material: boot_tall_med_ge_a02repofficer01_u
                      All NPCs with this appearance (2)