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  7. republic_scout
Portrait

Republikanischer Scout

Stufe 37-38 | Stark | Aufklärer


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.instant30 m1000100%

Lasermarkierung

FQN: abl.​npc.​ability.​tech.​laze_target

Lasermarkierung
20 Sek.instant30 m990100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • + face_gehelmet09_bmn_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
hairhair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
facehair
(one of 4)
[no archetype]
  • + 1312103 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h18_p
     skincolor_human_non_h13_p
       skincolor_human_non_h15_p
        haircolor
        (one of 2)
         haircolor_human_non_h10_p
           haircolor_human_non_h06_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h03_s
                complexion
                (one of 3)
                comp_human_non_c05_m
                  comp_human_non_c07_m
                    comp_human_non_c21_m
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • + chest_tight_bmn_med_tr_a01_collar
                      • + chest_tight_bmn_med_tr_a01_pocket
                      • + 1001418 – not found
                      • Material: chest_tight_med_ge_a01repsoldier02_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                      handhand_gauntlet_bmn_archetype
                      • + hand_gauntlet_bmn_med_tr_a01_front
                      • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_med_tr_a01_front
                      • + waist_belt_bmn_med_tr_a01_back
                      • Material: waist_belt_med_ge_a01repsoldier02_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                      bootboot_tall_bmn_archetype
                      • Material: boot_tall_med_ge_a01repsoldier02_u