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  5. humanoid
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  7. republic_scout
Portrait

Republikanischer Scout

Stufe 47-48 | Schwach | Kommandant


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.Sofortany10070%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.Sofort15 m50100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bma_caucasian_a01
  • Material: head_twilek_bma_caucasian_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 2)
 skincolor_twilek_non_h03_p
     skincolor_twilek_non_h04_p
      eyecolor
       eyecolor_twilek_non_h01_s
        complexioncomp_twilek_non_c12_m
          facepaint
          (one of 2)
          tattoo_twilek_non_c05_u
            tattoo_twilek_non_c01_u
              Body details
              SlotDetails
              chestchest_tight_bma_archetype
              • + chest_tight_bma_med_tr_a01_collar
              • Material: chest_tight_med_ge_a01repsoldier03_m
              bracerbracer_short_bma_archetype
              • Material: bracer_short_med_ge_a01repsoldier03_u_v01
              handhand_gauntlet_bma_archetype
              • + hand_gauntlet_bma_med_tr_a01_front
              • Material: hand_gauntlet_med_ge_a01repsoldier03_u
              waistwaist_belt_bma_archetype
              • + waist_belt_bma_med_tr_a01_back
              • + waist_belt_bma_med_tr_a01_front
              • Material: waist_belt_med_ge_a01repsoldier03_u
              legleg_pant_bma_archetype
              • Material: leg_pant_med_ge_a01repsoldier03_m_v02
              bootboot_tall_bma_archetype
              • + boot_tall_bma_med_tr_a01_shin
              • Material: boot_tall_med_ge_a01repsoldier03_u
              All NPCs with this appearance (3)