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  7. republic_scout
Portrait

Republikanischer Scout

Stufe 33 | Standard | Scharfschütze


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Heckenschuss

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Heckenschuss
12 Sek.3 Sek. cast30 m30100%

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.instant30 m3050%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Gezielter Schuss

FQN: abl.​npc.​ability.​rifle.​snipe

Gezielter Schuss
6 Sek.1.5 Sek. cast30 m0150%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h28_p
         skincolor_human_non_h32_p
          haircolor
           haircolor_human_non_h10_p
            eyecolor
            (one of 3)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h04_s
                 eyecolor_human_non_h03_s
                  complexion
                  (one of 4)
                  comp_human_non_c20_m
                    comp_human_non_c25_m
                      comp_human_non_c06_m
                        comp_human_non_c29_m
                          Body details
                          SlotDetails
                          chestchest_tight_bmn_archetype
                          • Material: chest_tight_med_ge_a01repsoldier02_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                          handhand_gauntlet_bmn_archetype
                          • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_med_tr_a01_front
                          • Material: waist_belt_med_ge_a01repsoldier02_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                          bootboot_tall_bmn_archetype
                          • Material: boot_tall_med_ge_a01repsoldier02_u
                          All NPCs with this appearance (7)