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Portrait

Ritter-Saboteur

Stufe 48 | Stark | Jedi-Hüter


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Schützender Ruf

Reduziert den erlittenen Schaden des Anwenders 9 Sekunden lang um 20%.

FQN: abl.​npc.​ability.​force.​warding_call

Schützender Ruf
2 Min. 0 Sek.instantany150100%

Soresu-Form

FQN: abl.​npc.​ability.​saber.​soresu_form_jedi

Soresu-Form
60 Sek.instantany100100%

Spaltschlag

FQN: abl.​npc.​ability.​saber.​sundering_strike

Spaltschlag
4.5 Sek.instant4 m50100%

Feldsäuberung

FQN: abl.​npc.​ability.​force.​force_sweep_gtaoe

Feldsäuberung
12 Sek.instant4 m35100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12 Sek.instant15 m25100%

Meisterstasis

Eine sofortige, sehr schwache Version von Machtstasis.

FQN: abl.​npc.​ability.​force.​force_stasis_instant

Meisterstasis
60 Sek.instant15 m10100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • + hair_human_bms_non_a05_lock
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
facehair
(one of 2)
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h17_p
     skincolor_human_asian_h08_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h11_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c20_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_robe02_bms_archetype
                • + chest_robe02_bms_heavy_jk_a09_back
                • + chest_robe02_bms_heavy_jk_a09_hooddown
                • + chest_robe02_bms_heavy_jk_a09_shld
                • Material: chest_robe02_heavy_jk_a09c02_u
                bracerbracer_short_bms_archetype
                • Material: bracer_short_heavy_jk_a09c02_u_v02
                handhand_gauntlet_bms_archetype
                • + hand_gauntlet_bms_heavy_jk_a09_wrist
                • Material: hand_gauntlet_heavy_jk_a09c02_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_heavy_jk_a09_back
                • + waist_belt_bms_heavy_jk_a09_front
                • Material: waist_belt_heavy_jk_a09c02_u
                legleg_armor02_bms_archetype
                • Material: leg_armor02_heavy_jk_a09c02_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_heavy_jk_a09_shin
                • Material: boot_tall_heavy_jk_a09c02_u