1. NSCs
  2. location
  3. ord_mantell
  4. world
  5. mercy
  6. ryso
Portrait

Ryso

Stufe 10 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Char ref: chr.ryso

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_child_a01
  • Material: head_human_bma_child_a01_v01
  • Material 1: eye_human_non_a01_c01
hairhair_human_bma_child_a01_base
  • + 1165414 – not found
  • Material: hair_human_bma_child_a01_v01
Body details
SlotDetails
chestchest_tight_bma_archetype
  • Material: chest_tight_med_ge_a20refugee02_m
handhand_glove_bma_archetype
  • Material: hand_glove_med_ge_a20refugee01_u
legleg_pant_bma_archetype
  • Material: leg_pant_med_ge_a20refugee01_v02_m
bootboot_tall_bma_archetype
  • Material: boot_tall_med_ge_a20refugee01_u