1. NSCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. republic_heavy_trooper
Portrait

Schwerer republikanischer Soldat

Stufe 48-49 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bms_asian_a01
  • Material: head_twilek_bms_asian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 2)
 skincolor_twilek_non_h03_p
     skincolor_twilek_non_h04_p
      eyecolor
       eyecolor_twilek_non_h06_s
        complexioncomp_twilek_non_c09_m
          facepaint
          (one of 2)
          tattoo_twilek_non_c03_u
            tattoo_twilek_non_c05_u
              Body details
              SlotDetails
              chestchest_armor01_bms_archetype
              • + chest_armor01_bms_heavy_tr_a03_bandoleer
              • + chest_armor01_bms_heavy_tr_a03_shld
              • + chest_armor01_bms_heavy_tr_a03_back
              • Material: chest_armor01_heavy_ge_a04reptrooper01_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
              handhand_gauntlet_bms_archetype
              • + hand_gauntlet_bms_heavy_tr_a03_back
              • Material: hand_gauntlet_heavy_ge_a04reptrooper01_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_heavy_tr_a03_front
              • + waist_belt_bms_heavy_tr_a03_back
              • Material: waist_belt_heavy_ge_a04reptrooper01_u
              legleg_armor02_bms_archetype
              • Material: leg_armor02_heavy_ge_a04reptrooper01_m_v02
              bootboot_tall_bms_archetype
              • + boot_tall_bms_heavy_tr_a03_shin
              • Material: boot_tall_heavy_ge_a04reptrooper01_u
              All NPCs with this appearance (2)