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  7. heavy_republic_commando
Portrait

Schweres republikanisches Kommando

Stufe 33 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 10368490471921859832

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a02
  • Material: head_human_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a04
  • Material: head_human_bms_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bms_archetype
  • + face_trhelmet06_bms_med_tr_a01_goggles
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
hairhair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
facehair
(one of 6)
[no archetype]
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h18_p
          haircolor
          (one of 3)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h10_p
                eyecolor
                 eyecolor_human_non_h03_s
                  complexion
                  (one of 4)
                  comp_human_non_c29_m
                    comp_human_non_c20_m
                      comp_human_non_c06_m
                        comp_human_non_c25_m
                          Body details
                          SlotDetails
                          chestchest_armor01_bms_archetype
                          • + chest_armor01_bms_heavy_tr_a03_back
                          • + chest_armor01_bms_heavy_tr_a03_shld
                          • + chest_armor01_bms_heavy_tr_a03_bandoleer
                          • Material: chest_armor01_heavy_ge_a04reptrooper03_u
                          bracerbracer_short_bms_archetype
                          • Material: bracer_short_heavy_ge_a04reptrooper03_u_v02
                          handhand_gauntlet_bms_archetype
                          • + hand_gauntlet_bms_heavy_tr_a03_back
                          • Material: hand_gauntlet_heavy_ge_a04reptrooper03_u
                          waistwaist_belt_bms_archetype
                          • + waist_belt_bms_heavy_tr_a03_front
                          • + waist_belt_bms_heavy_tr_a03_back
                          • Material: waist_belt_heavy_ge_a04reptrooper03_u
                          legleg_armor02_bms_archetype
                          • Material: leg_armor02_heavy_ge_a04reptrooper03_m_v02
                          bootboot_tall_bms_archetype
                          • + boot_tall_bms_heavy_tr_a03_shin
                          • Material: boot_tall_heavy_ge_a04reptrooper03_u
                          All NPCs with this appearance (6)