1. NSCs
  2. exp
  3. 04
  4. manaan
  5. world_arc
  6. imperial
  7. mission_1
  8. selkath_resistance_tech_user
Portrait

Selkath-Widerstand-Spezialist

Stufe 75 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Elektroschild

FQN: abl.​npc.​ability.​tech.​electric_shield

Elektroschild
1 Min. 30 Sek.Sofortany50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Elektrischer Schlag

FQN: abl.​npc.​ability.​tech.​electric_jolt

Elektrischer Schlag
12 Sek.Sofort15 m050%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 8849978640206172576

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 7)
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v01
  • Eye material: eye_selkath_non_a03_v01
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v02
  • Eye material: eye_selkath_non_a03_v02
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v03
  • Eye material: eye_selkath_non_a02_v03
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v02
  • Eye material: eye_selkath_non_a02_v02
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v01
  • Eye material: eye_selkath_non_a02_v01
head_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v01
  • Eye material: eye_selkath_non_a01_c01
head_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v01
  • Eye material: eye_selkath_non_a01_c01
faceface_gehelmet158_bmn_archetype
  • Material: face_gehelmet158_med_ge_a126c01_u
Body details
SlotDetails
chestchest_invisible_bmn_archetype
  • + chest_invisible_bmn_med_ge_a126_body
  • + chest_invisible_bmn_med_ge_a126_straps
  • Material: chest_invisible_med_ge_a126c02_u
bracerbracer_invisible_bmn_archetype
  • + bracer_invisible_bmn_med_sp_mtx16_forearm
  • Material: bracer_invisible_med_sp_mtx16c01_u
handhand_glove_bmn_archetype
  • Material: hand_glove_med_ge_a126c01_u
waistwaist_belt02_bmn_archetype
  • + waist_belt02_bmn_heavy_ge_a120_belt
  • + waist_belt02_bmn_heavy_ge_a120_detail
  • + waist_belt02_bmn_heavy_ge_a120_front
  • + waist_belt02_bmn_heavy_ge_a120_tube
  • + waist_belt02_bmn_heavy_ge_a120_side
  • Material: waist_belt02_heavy_ge_a120c01_u
legleg_pant_bmn_archetype
  • + leg_pant_bmn_heavy_sw_mtx17_pouch
  • Material: leg_pant_heavy_sw_mtx17c01_u
boot
(one of 2)
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_ge_a90_shinguard
  • Material: boot_tall_heavy_ge_a90c01_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_med_sp_mtx11_cover
  • Material: boot_tall_med_sp_mtx11c01_u