1. NSCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. republic
  7. spec_force_soldier
Portrait

Sondereinheiten-Soldat

Stufe 9-11 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
facehair
(one of 2)
[no archetype]
  • + 1143435 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h13_p
     skincolor_human_non_h16_p
       skincolor_human_non_h19_p
        haircolor
         haircolor_human_non_h04_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c05_m
              comp_human_non_c28_m
                Body details
                SlotDetails
                chestchest_tight_bmn_archetype
                • + chest_tight_bmn_med_tr_a01_collar
                • + chest_tight_bmn_med_tr_a01_pocket
                • + 1001418 – not found
                • Material: chest_tight_med_ge_a01repsoldier05_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                handhand_gauntlet_bmn_archetype
                • + hand_gauntlet_bmn_med_tr_a01_front
                • Material: hand_gauntlet_med_ge_a01repsoldier05_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_tr_a01_front
                • + waist_belt_bmn_med_tr_a01_back
                • Material: waist_belt_med_ge_a01repsoldier05_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a01repsoldier05_m_v02
                bootboot_tall_bmn_archetype
                • + 1002284 – not found
                • + 1143073 – not found
                • Material: boot_tall_med_ge_a01repsoldier05_u