1. NSCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. republic
  7. tauntaun_handler
Portrait

Tauntaun-Führer

Stufe 37-38 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a04
  • + hair_human_bmn_non_a04_length
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
skincolor
(one of 4)
 skincolor_human_non_h26_p
     skincolor_human_non_h27_p
       skincolor_human_non_h32_p
         skincolor_human_non_h25_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h06_p
               haircolor_human_non_h15_p
                 haircolor_human_non_h04_p
                  eyecolor
                  (one of 2)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h01_s
                      complexion
                      (one of 4)
                      comp_human_non_c07_m
                        comp_human_non_c05_m
                          comp_human_non_c25_m
                            comp_human_non_c02_m
                              Body details
                              SlotDetails
                              chestchest_tight_bmn_archetype
                              • Material: chest_tight_med_ge_a01repsoldier02_m
                              bracerbracer_short_bmn_archetype
                              • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                              handhand_gauntlet_bmn_archetype
                              • + hand_gauntlet_bmn_med_tr_a01_front
                              • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                              waistwaist_belt_bmn_archetype
                              • + waist_belt_bmn_med_tr_a01_front
                              • + waist_belt_bmn_med_tr_a01_back
                              • Material: waist_belt_med_ge_a01repsoldier02_u
                              legleg_pant_bmn_archetype
                              • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                              bootboot_tall_bmn_archetype
                              • Material: boot_tall_med_ge_a01repsoldier02_u
                              All NPCs with this appearance (3)