1. NSCs
  2. qtr
  3. 1x1
  4. flashpoint
  5. kaon
  6. enemy
  7. difficulty_1
  8. trash
  9. trash_aristocrat_m
Portrait

Tion-Aristokrat

Stufe 50 | Stark | Kommandant


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.Sofortany10070%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.Sofort15 m50100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 1711429982140800938

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet08_bmn_archetype
  • + face_gehelmet08_bmn_light_ge_a08_rim
  • Material: face_gehelmet08_light_ge_a22noble02_u
hair[empty]
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a02_chops
  • + facehair_human_bmn_caucasian_a02_mustache
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h13_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_eyebrow11_m
          Body details
          SlotDetails
          chestchest_robe01_bmn_archetype
          • + chest_robe01_bmn_light_ge_a22_shld
          • + chest_robe01_bmn_light_ge_a22_sash
          • Material: chest_robe01_light_ge_a22noble01_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_light_ge_a22noble02_u_v01
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_light_ge_a22_cuff
          • Material: hand_glove_light_ge_a22noble02_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_light_ge_a22_front
          • Material: waist_belt_light_ge_a22noble02_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_light_ge_a22noble02_m_v02
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_light_ge_a22_strap
          • Material: boot_tall_light_ge_a22noble02_u
          All NPCs with this appearance (3)