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  2. operation
  3. oricon
  4. fortress
  5. enemy
  6. difficulty_1
  7. boss
  8. gate_puzzle
  9. boss_gatemaster
Portrait

Torkommandant Draxus <Bewacher der Mauern>

Stufe 55 | Streiterin | Boss


Eigenschaften

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[trigger_30_health]

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​trigger_30_health

[trigger_30_health]
50 Min. 0 Sek.instant100 m1000100%

[trigger_60_health]

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​trigger_60_health

[trigger_60_health]
50 Min. 0 Sek.instant100 m1000100%

[trigger_90_health]

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​trigger_90_health

[trigger_90_health]
50 Min. 0 Sek.instant100 m1000100%

Wütender Raketenregen

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​enrage_barrage

Wütender Raketenregen
3 Sek.3 Sek. channel100 m1000100%

Entkommen

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​escape

Entkommen
6 Min. 40 Sek.instant70 m900100%

Feuerschutz

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​frontal_cone_random

Feuerschutz
10 Sek.4 Sek. channel70 m110100%

Feuerschutz

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​frontal_cone

Feuerschutz
15 Sek.3 Sek. channel70 m100100%

[random_taunt]

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​random_taunt

[random_taunt]
15 Sek.instant50 m90100%

Säuregranate

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​toxic_grenade

Säuregranate
15 Sek.instant70 m80100%

Ranziehen

Feuert einen Enterhaken ab, der das Ziel zum Kopfgeldjäger zieht und ein hohes Maß an Bedrohung erzeugt. Kann nicht gegen Ziele in Deckung eingesetzt werden.

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​grapple

Ranziehen
10 Sek.instant100 m70100%

Fernkampfangriff

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​flurry

Fernkampfangriff
noneinstant70 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Char ref: chr.gate_commander_draxus

Loot information

Loot package: 8431420796261034182, 3377743838349997474, 1459698227352695515, 18126464365983818247

Metadaten

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet34_dreadmaster_bmf_archetype
  • Material: face_gehelmet34_dreadmaster_a34c01_u
Body details
SlotDetails
chestchest_armor01_bmf_archetype
  • + chest_armor01_bmf_heavy_sw_a07_hooddown
  • + chest_armor01_bmf_heavy_sw_a07_chest
  • Material: chest_armor01_heavy_sw_a07c01_m
bracerbracer_short_bmf_archetype
  • Material: bracer_short_heavy_sw_a07c01_u_v01
handhand_glove_bmf_archetype
  • + hand_glove_bmf_heavy_sw_a07_forearm
  • Material: hand_glove_heavy_sw_a07c01_u
waistwaist_belt_bmf_archetype
  • + waist_belt_bmf_heavy_sw_a07_back
  • + waist_belt_bmf_heavy_sw_a07_front
  • Material: waist_belt_heavy_sw_a07c01_u
legleg_armor02_bmf_archetype
  • Material: leg_armor02_heavy_sw_a07c01_u_v01
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_heavy_sw_a07_shin
  • Material: boot_tall_heavy_sw_a07c01_u
All NPCs with this appearance (6)