1. NSCs
  2. location
  3. belsavis
  4. class
  5. trooper
  6. overwhelming_force
  7. ty
Portrait

Ty

Stufe 41 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Char ref: chr.ty_trooper_belsavis

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_moncalamari_bmn_non_a01
  • Material: head_moncalamari_bmn_non_a01_v03
  • Eye material: eye_moncalamari_non_a01_c02
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • + chest_tight_bmn_med_ge_a20_tunic
  • Material: chest_tight_med_ge_a20slave02_m
handhand_glove_bmn_archetype
  • Material: hand_glove_med_ge_a20slave02_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_ge_a20_back
  • + waist_belt_bmn_med_ge_a20_front
  • Material: waist_belt_med_ge_a20slave02_u
legleg_pant_bmn_archetype
  • Material: leg_pant_med_ge_a20slave02_m_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_ge_a20_straps
  • Material: boot_tall_med_ge_a20slave02_u