1. NSCs
  2. location
  3. alderaan
  4. mob
  5. humanoid
  6. organa
  7. injured_organa_soldier
Portrait

Verletzter Organa-Kampfsoldat

Stufe 40-41 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_asian_a01
  • Material: head_human_bma_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a02
  • Material: head_human_bma_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a03
  • Material: head_human_bma_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a04
  • Material: head_human_bma_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bma_non_a01
  • Material: hair_human_non_a01_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bma_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a05_mustache
  • Material: facehair_human_non_a05_v01_m
skincolor
(one of 4)
 skincolor_human_non_h16_p
     skincolor_human_non_h21_p
       skincolor_human_non_h22_p
         skincolor_human_non_h23_p
          haircolor
          (one of 4)
           haircolor_human_non_h01_p
             haircolor_human_non_h06_p
               haircolor_human_non_h04_p
                 haircolor_human_non_h10_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexioncomp_human_non_c19_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bma_archetype
                      • Material: chest_baggy_heavy_ge_a16military02_m
                      bracerbracer_short_bma_archetype
                      • Material: bracer_short_heavy_ge_a16military02_u_v02
                      handhand_gauntlet_bma_archetype
                      • + hand_gauntlet_bma_heavy_ge_a16_forearm
                      • Material: hand_gauntlet_heavy_ge_a16military02_u
                      waistwaist_belt_bma_archetype
                      • + waist_belt_bma_heavy_ge_a16_front
                      • + waist_belt_bma_heavy_ge_a16_back
                      • Material: waist_belt_heavy_ge_a16military02_u
                      legleg_pant_bma_archetype
                      • Material: leg_pant_heavy_ge_a16military02_m_v02
                      bootboot_tall_bma_archetype
                      • + boot_tall_bma_heavy_ge_a16_shin
                      • Material: boot_tall_heavy_ge_a16military02_u