1. NSCs
  2. flashpoint
  3. star_fortress
  4. boss
  5. solo_boss
  6. trash_add_bfn_01
Portrait

Zakuul-Ritter-Cyborg

Stufe 65 | Schwach | Nahkampf


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[utl_trash_download_switch_caster]

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​utl_trash_download_switch_caster

[utl_trash_download_switch_caster]
4.5 Sek.Sofort30 m900100%

Machtvorstoß

Stürmt auf den Gegner zu, lähmt ihn 1,5 Sekunden lang und verursacht geringen Schaden.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_saber_leap

Machtvorstoß
30 Sek.Sofort6-30 m200100%

Verwüstung

Verursacht mit einer Reihe von Schwertangriffen 3 Sekunden lang <<1>> Waffenschaden. Normale und schwache Feinde werden zusätzlich über die Dauer des Effekts betäubt. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_saber_ravage

Verwüstung
30 Sek.Kanalisiert für 3 Sek.4 m100100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_npc01
  • Material: head_human_african_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_ssneck01_bfn_archetype
  • + face_ssneck01_bfn_light_ss_a05_ear
  • Material: face_ssneck01_light_ss_a05c01_u
hairhair_human_bfn_non_a08_base
  • Material: hair_human_bf_non_a08_v01_f
facehair[no archetype]
  • + facehair_human_bfn_african_sw_cyber02_front
  • + facehair_human_bfn_african_sw_cyber02_side01
  • + facehair_human_bfn_african_sw_cyber02_side02
  • Material: facehair_human_non_sw_cyber02_u
skincolor
 skincolor_human_african_h01_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h01_s
        complexion[empty]
        Body details
        SlotDetails
        chestchest_tight_bfn_archetype
        • + chest_tight_bfn_heavy_ge_zki01_sleeve
        • + chest_tight_bfn_heavy_ge_zki01_loin
        • + chest_tight_bfn_heavy_ge_zki01_shoulder
        • + chest_tight_bfn_heavy_ge_zki01_armor
        • Material: chest_tight_heavy_ge_zki01c01_u
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_heavy_ge_zki01c01_u
        handhand_glove_bfn_archetype
        • + hand_glove_bfn_heavy_ge_zki01_forearm
        • Material: hand_glove_heavy_ge_zki01c01_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_heavy_ge_zki01_back
        • + waist_belt_bfn_heavy_ge_zki01_front
        • Material: waist_belt_heavy_ge_zki01c01_u
        legleg_pant_bfn_archetype
        • Material: leg_pant_heavy_ge_zki01c01_u
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_heavy_ge_zki01_cover
        • Material: boot_tall_heavy_ge_zki01c01_u