[shotgun_pistol_flurry_cone]
[shotgun_pistol_flurry_cone]
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.3.0 |
Global ID: | 16140901086472341808 |
Combat log ID: | 3270012005515264 |
FQN: | abl. |
Star Wars name: | [shotgun_pistol_flurry_cone] |
Other languages: | [shotgun_pistol_flurry_cone] [shotgun_pistol_flurry_cone] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141022455823549130 FQN: abl. event. bounty_ hunting. crime_ lords. kreegan_ ramar. shotgun_ pistol_ flurry_ cone/8/1 - 1
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Target
- Sort Type = Closest
- Distance = 30m
- Angle = (float) 25
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16141019157288680867 FQN: abl. event. bounty_ hunting. crime_ lords. kreegan_ ramar. shotgun_ pistol_ flurry_ cone/8/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET = PRIMARY TARGET
- If TARGET is in combat
- If TARGET is an enemy
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 2
- Flurry Blows Max = (int) 2
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Play appearance epp.
npc. , dependent on calling effectability. rifle. shotgun. pistol_cast_instant - Add effect #3 to TARGET from CASTER, Combat Math Only
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is in combat
- If previous subeffect did not meet all conditions
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 2
- Flurry Blows Max = (int) 2
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.08
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #3 to TARGET from CASTER, Combat Math Only
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141020256800308848 FQN: abl. event. bounty_ hunting. crime_ lords. kreegan_ ramar. shotgun_ pistol_ flurry_ cone/8/3 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.event.bounty_hunting.crime_lords.kreegan_ramar.flechette_round
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.event.bounty_hunting.crime_lords.kreegan_ramar.shock_round
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.event.bounty_hunting.crime_lords.kreegan_ramar.cryo_round
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.event.bounty_hunting.crime_lords.kreegan_ramar.explosive_round
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.event.bounty_hunting.crime_lords.kreegan_ramar.poison_round
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- [15s]
Bleeding (Physical)
Periodic internal damage.Slot: Debuff Duration: 15s On death: Effect is removed Tick rate: 3s (5 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. damage_ over_ time abl. , tag.dispel_ type. physical abl. debuff. bleed Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET does not have any effect with the tag tag.abl.debuff.bleed
- Can only be called by other effects
Global ID: 16141016958265424201 Combat log ID: 3270012005515545 FQN: abl. event. bounty_ hunting. crime_ lords. kreegan_ ramar. shotgun_ pistol_ flurry_ cone/8/4 - Set Duration
- 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Play appearance epp.
event. , dependent on calling effectbounty_hunting. crime_lords. kreegan_ramar. flechette_round. target - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.07
- Standard Health Percent Min = (float) 0.07
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [15s]
Shocked (Tech)
Periodic energy damage.Slot: Debuff Duration: 15s On death: Effect is removed Tick rate: 3s (5 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. shock abl. , tag.dispel_ type. tech abl. debuff. damage_ over_ time Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET is in combat
- If TARGET does not have any effect with the tag tag.abl.debuff.shock
- Can only be called by other effects
Global ID: 16141018057777052438 Combat log ID: 3270012005515576 FQN: abl. event. bounty_ hunting. crime_ lords. kreegan_ ramar. shotgun_ pistol_ flurry_ cone/8/5 - Set Duration
- 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Play appearance epp.
event. , dependent on calling effectbounty_hunting. crime_lords. kreegan_ramar. shock_round. target - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [5s]
Slowed
Movement speed reduced.Slot: Debuff Duration: 5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET is in combat
- If TARGET does not have any effect with the tag tag.abl.debuff.snare
- Can only be called by other effects
Global ID: 16141014759242168047 Combat log ID: 3270012005515584 FQN: abl. event. bounty_ hunting. crime_ lords. kreegan_ ramar. shotgun_ pistol_ flurry_ cone/8/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 40%
- Play appearance epp.
event. , dependent on calling effectbounty_hunting. crime_lords. kreegan_ramar. cryo_round. target
- [0s] [not displayed]
Effect #7Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET is in combat
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 2m
Global ID: 16141015858753796284 FQN: abl. event. bounty_ hunting. crime_ lords. kreegan_ ramar. shotgun_ pistol_ flurry_ cone/8/7 - <
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.12
- Standard Health Percent Min = (float) 0.12
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
event. , dependent on calling effectbounty_hunting. crime_lords. kreegan_ramar. explosive_round. target
- [15s]
Poisoned (Physical)
Periodic internal damage.Slot: Debuff Duration: 15s On death: Effect is removed Tick rate: 3s (5 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. damage_ over_ time abl. , tag.dispel_ type. physical abl. debuff. poison Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET does not have any effect with the tag tag.abl.debuff.poison
- If TARGET is alive
- If TARGET is an enemy
- If TARGET is in combat
- Can only be called by other effects
Global ID: 16141030152404946597 Combat log ID: 3270012005515599 FQN: abl. event. bounty_ hunting. crime_ lords. kreegan_ ramar. shotgun_ pistol_ flurry_ cone/8/8 - Set Duration
- 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.09
- Standard Health Percent Min = (float) 0.09
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
agent. poison_blade. target_tick