Laze Target
Laze Target
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Debuff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140901960342126696 |
Combat log ID: | 4132445733519360 |
FQN: | abl. |
Star Wars name: | Laze Target |
Other languages: | Lasermarkierung Cible amorphe |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Laze TargetSlot: Debuff Duration: during channel (3s) On death: Effect is removed # occurrences: 0 Global ID: 16141024710157913462 FQN: abl. flashpoint. copero. boss_ 1. probe_ droid_ mark_ target/7/1
- [12s]
Marked as target for missile barrageSlot: Debuff Duration: 12s On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. copero. boss_ 1. marked_ for_ barrage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141028008692795935 Combat log ID: 4132445733519616 FQN: abl. flashpoint. copero. boss_ 1. probe_ droid_ mark_ target/7/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectlaze_target. target
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141026909181168080 FQN: abl. flashpoint. copero. boss_ 1. probe_ droid_ mark_ target/7/3 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 50m
Only when the following conditions are met:
Perform the following actions:
- [20s]
Laze Target
Targeting system linked. Missile barrage ready to fire.Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 0 Tags: tag. abl. flashpoint. copero. boss_ 1. prepping_ for_ barrage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - Can only be called by other effects
Global ID: 16141030207716050681 FQN: abl. flashpoint. copero. boss_ 1. probe_ droid_ mark_ target/7/4 - Set Duration
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141029108204422314 FQN: abl. flashpoint. copero. boss_ 1. probe_ droid_ mark_ target/7/5 - 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.flashpoint.copero.boss_1.random_barrage