1. Abilities
  2. exp
  3. seasons
  4. 01
  5. ep_14
  6. factory_boss
  7. dispense_droids_2

[dispense_droids_2]

stimpack

[dispense_droids_2]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mysticalupgrade2Shielded – ZT-001D is fully defensive, unable to attack and invulnerable while shielded.
2
stimpack
[dispense_droids_2]
3
stimpack
[dispense_droids_2]
4
stimpack
[dispense_droids_2]
5
stimpack
[dispense_droids_2]
  • [does not expire]
    mysticalupgrade2Shielded
    ZT-001D is fully defensive, unable to attack and invulnerable while shielded.

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Silence
    • Mark as neutralized
    • Dispel all effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​debuff.​damage_over_time, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental, tag.​abl.​debuff.​burn, tag.​abl.​dispel_type.​force, tag.​abl.​dispel_type.​purge_only
    • Play appearance epp.exp.seasons.01.ep_14.factory_boss.shield_buff, dependent on calling effect
    • Immobilize but allow rotation
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.havoc_shield.end, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​seasons.​01.​ep_14.​factory_boss.​dispense_droids_buff
  • 5
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 700m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 6
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [1s]
    stimpack[dispense_droids_2]

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Terminal 2
  • [hidden] [8s]
    stimpackEffect #3

  • 1
    • When effect ticks the 3rd time

    Perform the following actions:

    • Execute hydra hook Start Factory Line 2
    • Play appearance epp.cine.grunts.notice_close, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Execute hydra hook Dispense Factory Line 2
  • [1s]
    stimpack[dispense_droids_2]

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Finish Terminal 2 (object self = Target)
  • [hidden] [does not expire]
    stimpackEffect #5

  • 1
    • When character takes damage, not more than every 60s

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER > 40%
        AND
        • If hitpoints of CASTER ≤ 60%
        >

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER
    • Remove this effect