1. Abilities
  2. operation
  3. level_sync
  4. dread_fortress

Dread Fortress Level Sync

benevolence

Dread Fortress Level Sync

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
benevolence
Dread Fortress Level Sync
2
benevolence
Dread Fortress Level Sync
3
benevolenceBolstered – Your equipments power has been bolstered.
4
benevolenceLevel Lock – You have been level locked.
5
benevolence
Dread Fortress Level Sync
6
benevolence
Dread Fortress Level Sync
7
benevolenceBeginner's Luck – Increases the frequency at which you may be resurrected in combat to once every 30 seconds.
  • [hidden] [does not expire]
    benevolenceEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Level
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 2
        - Target Level = (int) 60

    Perform the following actions:

    • Bolster the TARGET to level 70, item rating 238 and armor weapon rating 238
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

  • [hidden] [does not expire]
    benevolenceEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Level
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 5
        - Target Level = (int) 70

    Perform the following actions:

    • Bolster the TARGET to level 70, item rating 242 and armor weapon rating 242
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

  • [does not expire]
    benevolenceBolstered
    Your equipments power has been bolstered.

  • [does not expire]
    benevolenceLevel Lock
    You have been level locked.


  • [hidden] [does not expire]
    benevolenceEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Level
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 5
        - Target Level = (int) 70

    Perform the following actions:

    • Bolster the TARGET to level 70, item rating 238 and armor weapon rating 238
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        AND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

  • [hidden] [does not expire]
    benevolenceEffect #6