1. Abilities
  2. exp
  3. seasons
  4. 02_uprisings
  5. portn
  6. boss_1
  7. ranged_flurry

Ranged Attack

blaster_generic

Ranged Attack

A series of ranged shots for an NPC

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.uprising.portn.captain

Related effects, buffs and debuffs

Ability activation
1
blaster_generic
Ranged Attack
  • [0s] [not displayed]
    blaster_genericEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM

    Perform the following actions:

    • Play appearance epp.flurry.npc.ranged
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0.5
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of

    Perform the following actions:

    • Play appearance epp.flurry.npc.ranged
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.11
      - Standard Health Percent Min = (float) 0.11
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0.5
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged