1. Abilities
  2. world_design
  3. polymorph_abilities
  4. atst_skeleton
  5. self_repair_shutdown

Self Repair Shutdown Sequence

energycapacitor

Self Repair Shutdown Sequence

Initiates the built in repair system. This overrides all walker systems putting it in powered down mode while power is rerouted and internal systems focus on repair. Can not be used in combat.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
energycapacitorSelf Repair Shutdown Sequence – Repairing internal systems, all power has been rerouted, combat systems offline.
2
energycapacitor
Self Repair Shutdown Sequence
  • [does not expire]
    energycapacitorSelf Repair Shutdown Sequence
    Repairing internal systems, all power has been rerouted, combat systems offline.

  • 1
    • When effect ticks

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Regen Health
      - Amount = (float) 0
      - Amount Percent Of Max = (float) 0.05
  • 2
    • When CASTER enters combat
    • When character takes damage, not more than every 15s
    • When CASTER is moving, not more than every 15s
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [hidden] [2s]
    energycapacitorEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.polymorph_abilities.atst_skeleton.channel_power_down_exit, dependent on calling effect
    • Immobilize and prevent rotation