[passive_agro_random_on_enter_cobat]
[passive_agro_random_on_enter_cobat]
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.7.0 |
Global ID: | 16140906584411847065 |
Combat log ID: | 3218549707374592 |
FQN: | abl. |
Star Wars name: | [passive_agro_random_on_enter_cobat] |
Other languages: | [passive_agro_random_on_enter_cobat] [passive_agro_random_on_enter_cobat] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16140950173519029568 FQN: abl. event. gree. lair_ boss. digitized_ creatures. passive_ agro_ random_ on_ enter_ cobat/4/1
- [1s]
[passive_agro_random_on_enter_cobat]Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16140953472053912505 FQN: abl. event. gree. lair_ boss. digitized_ creatures. passive_ agro_ random_ on_ enter_ cobat/4/2 - Set Duration
- 1
- When effect expires
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16140952372542284262 FQN: abl. event. gree. lair_ boss. digitized_ creatures. passive_ agro_ random_ on_ enter_ cobat/4/3 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 6,000
- Amount Min = (float) 6,000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0