1. Abilities
  2. agent
  3. backstab

Backstab

criticalblade

Backstab

Ambushes an enemy for <<1>> kinetic damage. Only usable while behind the target.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.agent.operative.concealment.4
  • apc.test.cdurel.class_prototypes.age_smu.operative_base
  • apc.agent.operative.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
criticalblade
Backstab
2
criticalblade
Backstab
3
immobilizedImmobilized (Physical) – Unable to move.
4
criticalblade
Jarring Strike
5
criticalblade
Backstab
6
movementSlowedSlowed (Physical) – Movement speed reduced.
7
thrownThrown – Unable to act.
  • [0s] [not displayed]
    criticalbladeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​agent.​mutilating_methods_vulnerability applied by CASTER
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​buff.​stealth
        >

    Perform the following actions:

    • Play appearance epp.agent.backstab.backstab_real
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.246
      - Standard Health Percent Min = (float) 0.206
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.26
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    criticalbladeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​buff.​stealth
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.hidden_strike.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.303
      - Standard Health Percent Min = (float) 0.263
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.83
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
    • Add effect #7 to TARGET from CASTER, Combat Math Only
  • [3s]
    immobilizedImmobilized (Physical)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [0s] [not displayed]
    criticalbladeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [3s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect