1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ira
  8. hk47
  9. hard
  10. snipe_setup

Kick

Kick

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.droid.boss.ira.hk47
  • class.npc.droid.boss.ira.hard.hk47

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Kick
2
Kick
  • [hidden] [8.5s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Play appearance epp.npc.ability.custom.boss.hk47.kick, dependent on calling effect
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 25° pitch, 0° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [8.6s]
    Effect #2