1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. general_edikar
  7. full_auto_ammo

Full Auto

fullAuto

Full Auto




Requires rifle or cannon. Requires Ammo pool and Reload ability.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.rra.general_edikar
  • class.npc.humanoid.boss.rra.hard.general_edikar

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fullAuto
Full Auto
2
fullAuto
Full Auto
  • [hidden] [does not expire]
    fullAutoEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.enter
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have any effect with the tag tag.​abl.​trooper.​plasma_clip

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_normal
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​plasma_clip

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_plasma
  • 4
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 4
      - Flurry Blows Max = (int) 4
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.18
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.exit