1. Abilities
  2. daily_area
  3. iokath
  4. world
  5. mission_3
  6. protector_droid
  7. ion_squall

Ion Burst

ionclip

Ion Burst

Jolts everything in a 10-meter cone with a ion pulse, dealing <<1>> elemental damage to up to 8 targets.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ionclip
Ion Burst
2
ionclip
Ion Burst
3
ionclip
Ion Burst
4
ionclip
Ion Burst
  • [0s] [not displayed]
    ionclipEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.iokath.world.mission_3.protector_droid.ion_burst, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10.1m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    ionclipEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.ion_cell.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.22
      - Standard Health Percent Min = (float) 0.18
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.97
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [does not expire]
    ionclipEffect #3

  • 1
    • When channel ended

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 3
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [1s]
    ionclipEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation