1. Abilities
  2. test
  3. tmccall
  4. reveal_probe_bk2

Probe Scan

focusfire

Probe Scan

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
focusfire
Probe Scan
2
focusfire
Probe Scan
3
focusfire
Probe Scan
4
focusfire
Probe Scan
5
focusfire
Revealed.
6
focusfire
Probe Scan
  • [0s] [not displayed]
    focusfireEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​buff.​stealth
    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is npc.qtr.1x2.raid.denova.enemy.difficulty_1.boss.puzzle.invis_mine – not found
        AND
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    focusfireEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 75m

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [hidden] [0.1s]
    focusfireEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook reveal_probe (object self = Target)
  • [hidden] [0.1s]
    focusfireEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook no_probe (object self = Target)
  • [10s]
    focusfireRevealed.

  • [0s] [not displayed]
    focusfireEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.01
      - Standard Health Percent Min = (float) 0.01
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0