1. Abilities
  2. qtr
  3. flashpoint
  4. general
  5. solo
  6. mercenary
  7. taunt

[taunt]

[taunt]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
heal
[taunt]
2
[taunt]
3
[taunt]
4
[taunt]
  • [hidden] [does not expire]
    healEffect #1

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​stun or tag.​abl.​debuff.​sleep
        AND
        • If TARGET is alive
        AND
        • If TARGET is in combat
        AND
        • If TARGET has an effect with the tag tag.​abl.​generic.​target_01
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​stun or tag.​abl.​debuff.​sleep
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is in combat
        AND
        • If toughness of TARGET is = Weak
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​stun or tag.​abl.​debuff.​sleep
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is in combat
        AND
        • If toughness of TARGET is = Standard
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​stun or tag.​abl.​debuff.​sleep
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is in combat
        AND
        • If toughness of TARGET is not = Standard or Weak
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 5s
    • Play appearance epp.trooper.sonic_grenade.taunt, dependent on calling effect
  • [hidden] [5s]
    Effect #4