1. Abilities
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  4. sow
  5. bou_tro
  6. pow_vang
  7. dmg_burst_02

Shock Trooper

armormelt

Shock Trooper

Activating Explosive Fuel gives you Firefall for the duration of Explosive Fuel. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch or Flaming Fist, Deadly Onslaught, Shatter Slug, and Flame Sweep builds stacks of Firefall. When Explosive Fuel ends, it detonates, dealing elemental damage to all enemies around that scales with Firefall stacks. After Firefall explodes, your abilities cost 50% less heat for 20 seconds.

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
armormelt
Shock Trooper
2
7
Balanced_Retribution_6_0Firefall – When Explosive Fuel ends, it detonates.
3
7
Balanced_Retribution_6_0Ionfall – When Battle Focus ends, it detonates.
4
armormeltFreefall – Reduces Heat on all abilities.
5
armormeltFreefall – Reduces Energy cost on all abilities.
  • [15s]
    Balanced_Retribution_6_0Firefall
    When Explosive Fuel ends, it detonates.

  • 1
    • When character deals damage with tags tag.abl.bounty_hunter.shatter_slug and tag.abl.bounty_hunter.magnetic_blast and tag.abl.bounty_hunter.flame_sweep and tag.abl.bounty_hunter.rocket_punch and tag.abl.bounty_hunter.deadly_onslaught and tag.abl.bounty_hunter.flaming_fist and tag.abl.bounty_hunter.flame_burst and tag.abl.bounty_hunter.searing_wave and tag.abl.bounty_hunter.rail_shot

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.bounty_hunter.firefall_effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0595
      - Standard Health Percent Min = (float) 0.0395
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.495
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.tactical.firefall.explosion, dependent on calling effect
  • [15s]
    Balanced_Retribution_6_0Ionfall
    When Battle Focus ends, it detonates.

  • 1
    • When character deals damage with tags tag.abl.trooper.stockstrike and tag.abl.trooper.ion_squall and tag.abl.trooper.tactical_surge and tag.abl.trooper.artillery_blitz and tag.abl.trooper.ion_pulse and tag.abl.trooper.explosive_surge and tag.abl.trooper.shockstrike and tag.abl.trooper.high_impact_round and tag.abl.trooper.flak_shell

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.bounty_hunter.firefall_effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0595
      - Standard Health Percent Min = (float) 0.0395
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.495
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.tactical.firefall.explosion_rep, dependent on calling effect
  • [20s]
    armormeltFreefall
    Reduces Heat on all abilities.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify meta stat Ability Energy Cost for effects from tag tag.abl.bounty_hunter.heat_ability, percent of base = -0.5 | 0 | 0
  • [20s]
    armormeltFreefall
    Reduces Energy cost on all abilities.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify meta stat Ability Energy Cost for effects from tag tag.abl.trooper.energy_cell_ability, percent of base = -0.5 | 0 | 0