1. Abilities
  2. flashpoint
  3. sov
  4. bosses
  5. optional
  6. rancor
  7. slam

Slam

damageincreased

Slam

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.sov.boss.rancor

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
damageincreased
Slam
2
damageincreased
Slam
3
damageincreased
Slam
4
20
damageincreasedFrustration – Goldie is mad that you aren't dead yet. Her next Slam will be more devastating than the last!
  • [0s] [not displayed]
    damageincreasedEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    damageincreasedEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 90m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    damageincreasedEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 55° pitch, 0° yaw
  • [does not expire]
    damageincreasedFrustration
    Goldie is mad that you aren't dead yet. Her next Slam will be more devastating than the last!

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions: