1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_1
  8. adds
  9. shield_generator
  10. passive_target

[passive_target]

[passive_target]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive_target]
2
[passive_target]
4
[passive_target]
5
[passive_target]
6
abl_ag_sn_conductive_conduitInvulnerability Shield – Immune to all damage and effects
  • [hidden] [0.2s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • [does not expire]
    abl_bh_me_trauma_regulatorsSupplying Energy
    Upkeeps a GEMINI Clone's invulnerbility shield

  • 1
    • Just before NPC with this effect dies

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​nathema.​boss_3.​clone_immunity
  • [hidden] [does not expire]
    Effect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • 4
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_12.valkorion.valkorion_unarmed_stance, dependent on calling effect
  • [0s] [not displayed]
    Effect #5

  • [does not expire]
    abl_ag_sn_conductive_conduitInvulnerability Shield
    Immune to all damage and effects

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.nathema.boss.boss3.clone_immunity_shield_buff_2, dependent on calling effect
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)