1. Abilities
  2. sith_inquisitor
  3. shock

Shock

shock

Shock

Shocks the target for <<1>> energy damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shock
Shock
2
stunnedStunned (Force) – Unable to act.
3
shock
Shock (Twin Surge)
4
shock
Shock
5
forceSpeedMovement Speed Increase – Movement Speed Increased.
  • [3s]
    stunnedStunned (Force)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.shock.stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect
  • [hidden] [0.5s]
    shockShock (Twin Surge)

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.shock.cast_double, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.091
      - Standard Health Percent Min = (float) 0.051
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.71
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0s] [not displayed]
    shockEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2117
      - Standard Health Percent Min = (float) 0.1717
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.917
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Restore 40 of TARGET's force, causing no threat