1. Abilities
  2. daily_area
  3. ziost
  4. world_arc
  5. shared
  6. monolithic
  7. friendly_shock

Electricity

thermaldetonator

Electricity

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
thermaldetonator
Electricity
2
thermaldetonator
Electricity
3
thermaldetonator
Knocked Out
4
thermaldetonator
Electricity
  • [hidden] [10s]
    thermaldetonatorEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [1.5s]
    thermaldetonatorEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.2
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Play appearance epp.player.destruction.dest_electric, dependent on calling effect
    • Ballistic Impulse, centered at random, immediately knockdown, momentum = 0.5, 50° pitch, 0° yaw
    • Stun the TARGET
  • [4s]
    thermaldetonatorKnocked Out

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Execute hydra hook save_npc (object self = Target's effects)
    • Execute hydra hook npc_run
  • [hidden] [1.5s]
    thermaldetonatorEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.01
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Play appearance epp.player.destruction.dest_electric, dependent on calling effect